Mar 28, 2018

Summary of first commission batch, next commission batch info, Melolignia2 statement

       Hey guys, I am gonna spill all the feelings I've been going through recently, but before going any further with this post I just wanna say I love you all guys. Here's why:

       The first commission batch went absolutely great. I wasn't expecting this at all - the feeling of crossing off all 20 commissions slots in less than a year was outlandish but it actually happened IN A MONTH. The """popularity""" of yours truly made me think this would be a nice way to earn some money on the side once in a month but it seems like I completely underestimated the demand that my commissions were in. I worked my ass off the same week I started these commissions in December 2017, then slowed down because college happened. This gave me a taste of something that would truly make me happy in my life - what it would feel like to make music as a full-time job. Working daily on all sorts of songs with full inspiration was magical. I'll remember that Christmas Eve forever - eating with my family while my phone goes mental, vibrating all the time because of e-mails or twitter DMs. Still - it was a lot of work and while still enjoyable - definitely exhausting. The amount of things to do at once piled up and I was already thinking that if this was going to keep up, the prices would have to go up. Speaking of which - the prices themselves were supposed to be lower. For the first commission batch the regular chiptune commission was 20/25 bucks, depending on if the song was an arrange or original work. This happened due to a conversation with a good friend of mine - where I basically got scolded for pricing myself at 15$ at first. They expected me to charge 70$ for one minute. I thought that's absolutely ridiculous, until they showed me an example that people indeed charge even more for one minute. In fact, I've confirmed it myself with other musicians. Everyone I knew told me my prices were ridiculous. That was their reaction to the price I went with in the end, not 15 dollars. I'd imagine they would be even more confused.
       I don't feel like giving a history lesson about Poland, my current place of inhabitance, but in short - something like 25$ here is a bigger deal. Today, 25 USD is 85,41 Polish Zloty, so around 3,4 times more. You might think - "well, you guys must make 3,4 times more money as well". Actually, no. Our 25 Polish Zloty feels a lot like what 25 USD does for you guys in the west. Imagine if a new 60 dollar video game felt like actually buying it for 200 dollars. This is basically how that feels for us.
So you might be seeing how a possibly cheap price of 25$ for a 1:30 song is a bigger deal for me.
       Another reason was that I was just starting out and placing a higher price would be a bad move. While a compelling argument at the time, it is now absolutely ruined, seeing how I was overwhelmed with commissions to make.
       That way of thinking ultimately brings me to a problem my friends have brought up as well - pricing my stuff low makes it look like my music is bad. I brushed it aside, thinking that if they just listen to my commission reel after seeing the price, they will change their mind. I should have realized however how I ultimately end up looking like - pricing the music low like I'm not confident in it or not realizing the worth of it. In an e-mail conversation I was having with a certain musician, I asked them about their rates out of curiosity. I expected them to be kinda big - and yeah - they really were. But there's one thing they said that stuck with me - they were confident in their work being top quality. That stuff right there reminded me that I actually make good music. I'm not just sucking myself off - I always improve because that's what part of being a musician(artist) is - point is, my work is worth more than I think it is and in order to keep pursuing my goal and improving, I need to keep thinking like that. The worst thing to do is undervalue what you do and tell yourself you suck at it. THAT'S WHY I AM NOW PRICING MY COMMISSIONS AT 1000 DOLLARS BASE



ok im kidding

      Even with that in mind, it's still hard to tell what kind of price should I put on my work for the next commission batch. I know it needs be higher, but just how much? How much has my self-worth increased after seeing the extreme demand and all the support and evidence that it's needed? Enough to raise the price to 100$ per minute? ... No. I'm still not ready for that yet.
      I was considering upping the price to about 40$ per 1:30 original track. That's 15 dollars more than before. All the points I made before are again coming back to me - 40$ is actually a bit more personally to me than to people in the west and that it's only the second time I'm opening commissions so it's still sort of a "test". The difference this time is that I know both of these points have a high chance of becoming moot as they've been proven wrong already. The question is - will it happen again with a higher price? The ultimate answer to that question lies in the future and is up to you. I hope I can be proven wrong again and again until I finally reach the price point which actually represents the true value of my work. Heck, it can end at 25$ if this second commission batch fails completely. And I'll be absolutely fine with it.

     Now, that said, I'll be improving the website a bit to make it easier to commission me. I noticed I asked a lot of the same questions that I wished answers to were specified from the start. This can be easily automated, so I'm gonna make a "form" - or rather - a bunch of questions that come one after another to answer. For example, the first question is: "What song are you looking for?". The answers are: "an arrange", "an original song" or "a transcription". Next one would be about the length of the track and so on. Then, after answering all the questions, you get an e-mail message that's ready to be sent my way from your own so I can reply to you quick. I haven't started work on it yet, I will soon. Of course, the option to "manually" commission me is still gonna be there - the preferred option is gonna be the form though.


    So, this is where I stand right now. I still have some stuff to do from the first batch of commissions - mostly soundtracks which were also really surprising - it seems like I'll be making like 3 or 4 of them - one is already finished but I'm holding on to it because whoever paid for it all already has been gone for months. (Please don't do that)


   About Melolignia2 - I don't currently have much to say about it other than being sorry that I've been so quiet about it. Work on it was at snail pace lately - this will change soon - I'll dump all sorts of info about it when the second commission batch happens, because what the album will end up becoming relies entirely on that.


If you've read all this, thank you. You didn't have to.

- +TEK

Aug 23, 2017

New release: Story of Modulated Frequency

Surprise album! A sequel to the Touhou arrangement album is here! Not much else to add other than I hope you enjoy it and the links are in the releases page.
Special thanks to Wur for making the cover art! https://twitter.com/wuropl

Jul 31, 2017

New release: Skeleton Boomerang OST

New release appears! Only like one week after another. This time, it's full of original songs composed for the game Skeleton Boomerang, which you can buy now on Steam! Check the releases page for links to the OST.

Jul 23, 2017

New release: Mamorukun Curse! N163+FDS ARRANGEMENT PROJECT

After 2 years in making, it's finally here! 23 arrangements of the full Mamorukun Curse! Soundtrack, composed by Yousuke Yasui. This is a first production on ANIM•USIC.

ANIM•USIC is ANIM•ACE's sound team, consisting of:
- +TEK
- memowave (Jan)
- Chip Jockey (Milos)
- zetoban (zaebatya, z-bata)

All of the tracks were a collaboration between +TEK and memowave, with Chip Jockey assisting on the YO-KAI Disco cover and Naije's (impossiblecarl) bonus track, Ultimate Terror, from the Meikai Katsugeki Arrange version.

FTM/0cc (open with latest version of 0CC-FamiTracker):
http://plustek.top/MAMORU.rar

You can find other links(SoundCloud, YouTube, Bandcamp) on the releases page.

Jan 28, 2017

New release: Aliens Go Home Run! Soundtrack

Following the unexpected, early release of the game Aliens Go Home Run!, here's the unexpected, early release of the soundtrack for the game! Check it out in the releases tab. SoundCloud and Bandcamp links are there, YouTube will appear later. UPDATE: YouTube link is now live.

Jan 19, 2017

New website design and current state on projects.

[This is a long read. Please stay encouraged to read through all of it.]

Sup guys, it is +TEK, name Adam. This is my first post on this blog that I hopefully will not forget about. The thing will function more as news and updates on projects I'm working rather than personal stuff, though I might sneak some of that occasionally(i bet it will happen in this post).

This blog was created along with an update to my website that improves it's design to a more logical and better looking one. Releases page looks way better and I took out some pointless stuff(a whole page for a bunch of links). You can notice there's no more LSFEX button... I'll talk about that in a sec.

Currently, I have quite a few projects on my hands and being busy with college is not helping that at all. Despite that, I can find free time to at least work a bit on each of them little by little, explaining why some things that I announced are taking longer to complete than they should. Since 2017 just started, I'll be talking about projects I started or continued making in 2016 since nothing else has shown up in current year yet. I have 5 main projects that I'll list here, most important(to me) from top to bottom:
  1. Mamorukun Curse! OST N163+FDS ARRANGEMENT PROJECT
  2. Aliens Go Home Run! OST and also arranged soundtrack
  3. Skeleton Boomerang OST
  4. Melolignia2
  5. unnamed second Touhou arrangement album
There seems to be one that I forgot about, but... again, I'll talk about that in a sec.

I have worked on Mamoru N163+FDS since 2014 with Jan(memowave), making it a JANTEK project. Initially, I planned to finish it with Jan for summer 2015, that of course didn't happen. Compared to the ESCHATOS OST, the amount of tracks is way bigger and even though it is a collaborative project, it has proven to be challenging to work on. Jan has been lately experiencing some technical problems so that is also not doing very well for the project. Either way, I was getting rather mad for seeing this project just sit there with no progress for a year or so, so I moved it to top priority. It must and will be done in 2017, before summer. It is at 50% of being done - here's a list of all the tracks, what is assigned to each of us and how much of them is done:

Whys and Wherefores - 0% (JANTEK)
One step at a time - 100% (Jan)
Fine Day - 100% (Jan)
Bless you! boy - 100% (JANTEK)
Blossom Shower - 100% (+tek)
Lost Wind - 100% (+tek)
YO-KAI Disco - 100% + constant changes (Milos, JANTEK)
The Curse - 100% (+tek)
Tea Break - 0% (+tek)
Great Tribulation - 50% (+tek)
Will Force - 0% (JANTEK)
Tropical Pirates - 30% (Jan)
The Curse Again - 100% (+tek)
Bless you! girl - 100% (JANTEK)
Karakuri Spirits - 0% (Jan)
Superhero - 0% (Jan)
Sacred Tree - 100% (+tek)
Evil Gate - 0% (JANTEK)
Mantra - 100% (+tek)
Perfect Terror - 0% (JANTEK)
Time of Catharsis - 0% (+tek)
Blessing - 0% (Jan)
Afterword - 0% (+tek)

OVERALL PROGRESS: 51% (approx.)

I hope to push the progress to a full 100% very soon.

The second project on the list is Aliens Go Home Run! OST. The situation in this one is a little better, because it is basically done. There's only one track that I need to modify and that will be it. The mentioned arranged soundtrack will come some time after the release of the game. It's coming April 2nd and you can check out the Steam page here: http://store.steampowered.com/app/514340

Over the course of the development of the game I've been assigned more roles than I suspected at first. It was music first. Then it was SFX. Then it was testing. Then it was level design. Then I also did some stuff in the code when my good pal Ult(main dev) couldn't get stuff done. The soundtrack may be done, but I'm certainly not done with working on the game. Stay tuned - it's pretty fun.

Third project is the Skeleton Boomerang soundtrack. This one is my most recently started project(december). The game is being made by Artisano, who also made graphics for Aliens Go Home Run and it's about skeletons. With that alone in mind you should go and check out the demo here: https://artisano.itch.io/skeleton-boomerang. Soundtrack is about 50% done. I'll talk about my initiative on working on this project later on.

Two last projects are sequels and currently they're pretty low on the priority list. The Melolignia2 team will be different than from last time - there's a possibility we'll lose one member, but we already got someone special in. I can't wait what that person comes up with for the album! That's sadly not Yasui. Maybe we'll try to invite him again! Either way, the only finished thing for the album is currently the cover art. The artist did an amazing job, it's certainly way better than the failure that was Melolignia's album art. Some artists are warming up to make songs for the album but it hasn't really started yet.

The second Touhou arrangement album is the biggest mystery. I only know that I will make it one day. I haven't started doing anything for it, other than making sure the artist of the cover art for the first one is still available to make another one for this one. It is merely a plan.

Now that I talked about all the projects on the list, it's time to address the elephant in the room.

Lightning Strike Force EX.

What happened to it? What even is it really? You know it's a game by yours truly... and that's about it. I have never shown any(or at least very little) images of the game and I don't talk about it very often. The biggest reason for all of it is just... uncertainty.

I refuse to show much images or footage of the game because I'm not sure if it's ready to be shown at all. I don't talk about the game and answer some questions vaguely because I'm not sure if it's ready to be talked about. I have been working on this game since January 2015 and the latest build I compiled for the beta testers to see was in January 2016. I have made some little progress since then and today, but it still undeniably looks like I haven't worked on the game for a solid year. I can safely admit that it's on hold and WILL stay on hold until I finish up some of the projects mentioned above. It hurts to just leave the project hanging there and sometimes an idea for cancelling the project has came up to my mind, just to instantly slap myself in the face and shake it off, saying "NO". I will finish this game, sooner or later. All this might mean nothing to you guys, since you don't even really know what it is. I might change that soon. Heck, maybe I'll change that right now. Here are some screenshots of the game (keep in mind, EARLY, not finished, subject to change):












As Ayumi on the briefing menu mentions - she is terribly drawn and is waiting for a makeover from a way better artist. Thankfully, I can toss my worries out the window, because Artisano, the previously mentioned artist and game developer of Skeleton Boomerang, had agreed on a little exchange! I make music for his game, he makes character art for LSFEX. All is right in the world.

No further comments on other screenshots, other than me not knowing if this was the right thing to do. I feel unsafe about how the game looks but I've been holding off on info for too long. What about the game itself and what it really is? It's a shoot'em up with roguelike elements. Until I have a clearer vision of what the game will be, that's all I can really say.


That's about all I have to show and say for this post. Stay tuned for new releases, they're definitely coming.